My name sounds like light sabers or racing cars. I like to make, break, and automate infrastructure and software for a living. Proud father of two 👨👩👧👦, 2nd Dan JKA Shotokan karate (押忍!) 🥋, and heavy metal guitarist 🤘.
Ph.D. Candidate and teaching assistant for the Game Development course.
Thesis in Videogames engines with focus on physics simulations and artificial intelligence.
Java, Groovy, Shellscript, Python, Golang, C/C++, C#, Unity 3D, Action Script 3, R, Postgresql, Spock (Groovy), NSubstitute, NUnit, Robotlegs, Mockito, Appium, Selenium, TestNG.
Amazon AWS, Terraform, Kubernetes, Docker, Microk8s, Vagrant, VMWare, Grafana, Prometheus, Elasticsearch, New Relic, DataDog, Periscope, Loggly, Splunk, Helm (kubernetes), CircleCI, Cloudbees Jenkins, Atlassian Bamboo, Gradle, Maven, sbt, Ant, CMake, Nexus, Artifactory, Git, Mercurial.
Clean Code, Design Patterns, Test Driven Development (TDD), SOLID Principles.
Completed in May 2020
Poster at conference
Workshop - Games User Research Workshop
Conference Proceedings
Conference Proceedings - ISBN 978-972-8939-74-8, pp 116-120